There is a sliding scale ranging from real life, where changes of the magnitude you regularly make would mean that you would need to make four whole games just to cover the wild historical divergences, and Mass Effect 2/3, where the consequences from previous games are almost totally trivialized. Nobody is talking about "fully expressing" player choice, an impossible task. I may or may not have been rereading some chapters of the manga Sanctuary. Getting into fan-fiction material here, if I wasn't already, but I would have it star a set of male and female twins/clones (easily linking a Collector's arc, if not a larger Cerberus one, and a fun way to deal with Shep/FemShep distinction) where one is positioned in higher society and the other is a member of the underworld and they are two halves of a single goal as the player plays both equally. Having the game/series end with the Citadel getting massacred and the world that was built throughout the game(s) (years in terms of setting) would be a nice way to end without also having to deal with the mess directly after it. If necessary, you could even have the crazier/climatic moments occur when Shepard is out of commission (the beginnings of ME2/3) so no one asks "where's Shepard?". I think a good idea (one that is both safe/easy, yet would have some novelty to it) for a Mass Effect sequel(s?) would be one set only on the Citadel (with no decrease in the amount of content/areas) for the most part that spans the time between ME1 and ME3.
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